OBJECTIVE
Create experiences that entertain, engage, and connect with the people.
EXPERIENCE
Good Science – Microsoft Games Studio (Filter) | 03.01.11 – CURRENT
Art Integration / Level Design / UI Design – Kinect Star Wars
- Optimizing/fixing art and integrating it into a proprietary game engine.
- Grayboxing levels, writing up beat sheets and level break downs.
- Analyzed current UI and wrote up design docs with suggestions of new/altered UI for the different modes in the game.
Good Science – Microsoft Games Studio (Filter) | 03.01.11 – 07.15.11
UI Artist – Kinect Fun Labs
- Integrating UI art into XUI/Scaleform using Flash and Photoshop
- Animating UI elements
- Working closely with devs setting up/troubleshooting UI solutions.
Xbox LIVE – FUSE Design Studio (Filter) | 11.18.09 – 03.01.11
Graphic Designer / 3D Artist
- Creating original art to promote games and features for the Xbox 360′s Dashboard.
- Animating and working with Xbox Avatars for dashboard, experiences, and Windows Phone 7 apps.
- Updating/streamlining templates that are used repeatedly on the Xbox 360′s dashboard.
Carbonated Games /XBLA First Party Games (Filter) | 5.5.05 – 5.22.09
Artist / Technical Artist / Art Management
- Fable II Pub Games – Art Manager/Tech Artist. Managed the art pipeline and worked closely with developers to keep communication between the teams in sync. Worked directly with developers on special effects, optimization and final design and integration of the menus and UI.
- Responsible for game art creation and ideation of games through prototype to final published games.
- Created “Bringing Casual and Hardcore Gamers Together” document with Producer David Bridgham; a list of techniques and concepts to help bridge the gamer divide.
- Created “Flash Technical Guide for Artists” with Developer Paul Furio to help new artists create workable, dev-friendly art for the tight constraints of web-based games made in Adobe Flash.
- Games include (but not limited to) Fable II Pub Games, UNO Rush, UNO, Hexic HD, Quarto, Hop It! and countless prototypes/proof-of-concepts.
BALLENA TECHNOLOGIES – SEATS3D.com | 09.04 – 05.05
3D Modeler / Texture Artist
- Worked as Project Lead and was responsible for delegating work to other artists.
- Work included modeling and texturing 70,000+ capacity sport arenas with attention on keeping the arena structurally correct. 3D models were then used to view different seat locations in 3D panoramas for customers looking to purchase seats for sporting events.
INVACARE (The Creative Group) | 09.02 – 07.04
Multimedia
- Created online, interactive presentations for several Invacare products using Adobe Flash and Photoshop.
- Work included photo retouching, creation of Flash web presentations, tight deadlines, budget, and managing another artist.
FIRAXIS GAMES – SID MEIER’S SIMGOLF | 06.01 – 08.01
Freelance Environmental Artist
- Modeled and textured 3D houses for SimGolf’s golf courses.
- Models in game are smaller and shown from an isometric view, so certain aspects of the house’s features and textures needed to be exaggerated to fit the scale.
SCITUTOR.COM | 03.00 – 02.01
3D / 2D Animator
- Promoted to 3D Art Lead and took ownership of keeping artists up to date on guidelines, techniques, tricks and industry news.
- Assisted in the documentation of guidelines and standards for animator to follow.
- Joined the start-up company as a 3D/2D Animator. Created animations in 3ds max and imported them into Flash for web-based viewing.
SKILLS
- 3ds max, Adobe Photoshop, Adobe Flash, XUI (Xbox XDK UI solution), Adobe Illustrator, Premiere, After Effects, Dreamweaver, UnrealED, Maya, Mudbox
EDUCATION
Degree from the Art Institute of Pittsburgh for Computer Animation/Multimedia | 09.96 – 05.99
- Internship at professor’s studio working on animating animals in 3ds max and Bones Pro to be used for Carnegie Mellon.
- Elected as production manager for student animation project