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OBJECTIVE

Create experiences that entertain, engage, and connect with the people.

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EXPERIENCE

Xbox LIVE – FUSE Design Studio (Filter)

Graphic Designer / 3D Artist | 11.01.09 – CURRENT

  • Creating original art to promote games and features for the Xbox 360’s Dashboard.
  • Animating and working with 3D avatars for dashboard art and experiences.
  • Updating/streamlining templates that are used repeatedly on the Xbox 360’s dashboard.

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Microsoft Game Studios – Carbonated Games/XBLA First Party Games (Filter)

Artist / Technical Artist/Art Management | 5/5/05 – 5/22/09

  • Fable II Pub Games – Managed the art pipeline with other artists and worked closely with developers to keep communication between the teams in sync.  Worked closely with developers on special effects, optimization and final design and integration of the menus and UI.
  • Responsible for game art creation and ideation of games through prototype to final published games.
  • Created “Bringing Casual and Hardcore Gamers Together” document with Producer David Bridgham; a list of techniques and concepts to help bridge the gamer divide.
  • Created “Flash Technical Guide for Artists” with Developer Paul Furio to help new artists create workable, dev-friendly art for the tight constraints of web-based games made in Adobe Flash.
  • Games include (but not limited to) Fable II Pub Games, UNO Rush, UNO, Hexic HD, Quarto, Hop It! and countless prototypes/proof-of-concepts.

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BALLENA TECHNOLOGIES – SEATS3D.com | 09/04 – 05/05

3D Modeler/Texture Artist

  • Responsible for leading projects and delegating work to artists.
  • Work included modeling and texturing 70,000+ capacity sport arenas with attention on keeping the arena structurally correct.  3D models were then used to view different seat locations in 3D panoramas for customers looking to purchase seats for sporting events.

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INVACARE (The Creative Group) | 09/02 – 07/04

Multimedia

  • Created online, interactive presentations for several Invacare products using Adobe Flash and Photoshop.
  • Work included photo retouching, creation of Flash web presentations, tight deadlines, budget, and managing another artist.

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FIRAXIS GAMES – SID MEIER’S SIMGOLF | 06/01 – 08/01

Freelance Environmental Artist

  • Modeled and textured 3D houses for SimGolf’s golf courses.
  • Models in game are smaller and shown from an isometric view, so certain aspects of the house’s features and textures needed to be exaggerated to fit the scale.

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SCITUTOR.COM | 03/00 – 02/01

3D/2D Animator

  • Joined the start-up company as an 3D/2D Animator.  Created animations in 3ds max and imported them into Flash for web-based viewing.
  • Assisted in the documentation of guidelines and standards for animator to follow.
  • Promoted to 3D Art Lead and took ownership of keeping artists up to date on guidelines, techniques, tricks and industry news.

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SKILLS

Knowledge of:

  • 3ds max, Adobe Photoshop, Adobe Flash, XUI (Xbox UI), Maya, Adobe Illustrator, Premiere, After Effects, Dreamweaver, UnrealED, Mudbox

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EDUCATION

Degree from the Art Institute of Pittsburgh for Computer Animation/Multimedia | 09/96 – 05/99

  • Internship at professor’s studio working on animating animals in 3ds max and Bones Pro to be used for Carnegie Mellon.
  • Elected as production manager for student animation project

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download resume pdf / doc
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