GAMES

- Fable II Pub Games | Microsoft Game Studios | Xbox 360 Live Arcade | Technical Artist -

I worked as a technical artist on the Fable II Pub Games and actively contributed in meetings for design, art, and dev.  Duties included art assets, special effects, and final polish on the UI.  Worked with artists and devs to get the game optimized and to accomplish some 3D effects using 3ds max and Adobe Flash.  I created the random 3D dice with Jeff Blazier that are used in Keystone and the spinning switches with Shun Endo in Spinner Box.  Fable II Pub Games info here.

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- Hexic HD | Microsoft Game Studios | Xbox 360 Live Arcade | Artist -

Working on a small team under tight deadline constraints, the goal was to port and redesign the web version of Hexic for the Xbox 360  launch.  I helped create some of the guidelines used in every Xbox 360 title since Hexic HD was the first game created and ready for the Xbox 360.  Also created the Hexic HD Gamertiles and Theme (as seen below).

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- UNO Rush | Microsoft Game Studios | Xbox 360 Live Arcade | Technical Artist/UI Artist -

I optimized art assets, finalized and completed  the UI and menus, and imported the Avatars into UNO Rush. Also worked on the original Uno game, updating it with the Avatars for Xbox 360 Live Arcade.  UNO Rush game info here.

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- SimGolf | Firaxis | PC | Freelance 3D Artist -

Freelanced creating 3D houses for SimGolf’s golf courses using 3ds max and Photoshop.  Models in game are smaller and only shown from an isometric view, so certain aspects of the house’s features and textures needed to be exaggerated to fit the scale.

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- Firefly | Microsoft Game Studios | Surface | 3D Artist -

Quick game some of the artists and Jeff Blazier created for the Surface team as a development test.  I created the 3D grass/dirt background.

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- Quarto | Microsoft Game Studios | Web | Artist -

Web version of the popular board game Quarto.

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- Reversi | Microsoft Game Studios | Web | Artist -

Finalized some UI, effects, and animations for Reversi.