<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>heavyness</title>
	<atom:link href="http://www.heavyness.com/feed" rel="self" type="application/rss+xml" />
	<link>http://www.heavyness.com</link>
	<description>Rick Kolesar</description>
	<lastBuildDate>Thu, 26 Aug 2010 04:34:38 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=abc</generator>
		<item>
		<title>Avatar Gadgets</title>
		<link>http://www.heavyness.com/avatar-gadgets</link>
		<comments>http://www.heavyness.com/avatar-gadgets#comments</comments>
		<pubDate>Mon, 23 Aug 2010 17:10:14 +0000</pubDate>
		<dc:creator>Rick Kolesar</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://www.heavyness.com/?p=1395</guid>
		<description><![CDATA[Animator Worked with Will Muto and the mobile team to create animations for the Avatar Gadgets app. First time animating in Maya http://www.engadget.com/2010/08/16/xbox-live-launch-titles-for-windows-phone-7-finally-revealed-we/ A couple visual bugs in there (being fixed).]]></description>
			<content:encoded><![CDATA[<p><strong>Animator</strong></p>
<ul>
<li>Worked with Will Muto and the mobile team to create animations for the Avatar Gadgets app.</li>
<li>First time animating in Maya</li>
<li><a href="http://www.engadget.com/2010/08/16/xbox-live-launch-titles-for-windows-phone-7-finally-revealed-we/">http://www.engadget.com/2010/08/16/xbox-live-launch-titles-for-windows-phone-7-finally-revealed-we/</a></li>
<li>A couple visual bugs in there (being fixed).</li>
</ul>
<p><object id="viddler" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="630" height="394" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="fake=1&amp;key=959df5b6" /><param name="src" value="http://www.viddler.com/simple/" /><param name="name" value="viddler" /><param name="allowfullscreen" value="true" /><embed id="viddler" type="application/x-shockwave-flash" width="630" height="394" src="http://www.viddler.com/simple/" name="viddler" flashvars="fake=1&amp;key=959df5b6" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.heavyness.com/avatar-gadgets/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Mobile Gaming</title>
		<link>http://www.heavyness.com/mobile-gaming</link>
		<comments>http://www.heavyness.com/mobile-gaming#comments</comments>
		<pubDate>Mon, 23 Aug 2010 17:05:39 +0000</pubDate>
		<dc:creator>Rick Kolesar</dc:creator>
				<category><![CDATA[GameDesign]]></category>

		<guid isPermaLink="false">http://www.heavyness.com/?p=1449</guid>
		<description><![CDATA[Lights&#124;Out Small mobile game design I’m working on.  Gameplay example videos soon. Traffic Another small mobile game design I’m working on.  Gameplay example videos soon.]]></description>
			<content:encoded><![CDATA[<p><strong>Lights|Out</strong></p>
<p>Small mobile game design I’m working on.  Gameplay example videos soon.</p>
<p><strong>Traffic</strong></p>
<p>Another small mobile game design I’m working on.  Gameplay example videos soon.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.heavyness.com/mobile-gaming/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UNO Rush</title>
		<link>http://www.heavyness.com/uno-rush</link>
		<comments>http://www.heavyness.com/uno-rush#comments</comments>
		<pubDate>Mon, 23 Aug 2010 16:12:21 +0000</pubDate>
		<dc:creator>Rick Kolesar</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://www.heavyness.com/?p=1430</guid>
		<description><![CDATA[UI / Tech Art Optimized art assets, finalized and completed the UI and menus, and inserted the Avatars into UNO Rush. Also worked on the original UNO XBLA game, updating it with Avatars for the launch of Avatars on the Xbox 360 and being one of the first games to have Avatars in-game. UNO Rush]]></description>
			<content:encoded><![CDATA[<p><strong>UI / Tech Art</strong></p>
<ul>
<li>Optimized art assets, finalized and completed the UI and menus, and inserted the Avatars into UNO Rush.</li>
<li>Also worked on the original UNO XBLA  game, updating it with Avatars for the launch of <a href="http://www.xbox.com/en-US/live/avatars/">Avatars on the Xbox 360</a> and being one of the first games to have Avatars in-game.</li>
<li>UNO Rush  game <a href="http://www.xbox.com/en-US/games/u/unorushxboxlivearcade/" target="_blank">info here</a>.</li>
</ul>
<p><a href="http://www.heavyness.com/media/img/unoRush01.png"><img style="display: inline; border-width: 0px;" src="http://www.heavyness.com/media/img/unoRush01.png" border="0" alt="" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.heavyness.com/uno-rush/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fable II Pub Games</title>
		<link>http://www.heavyness.com/fable-ii-pub-games</link>
		<comments>http://www.heavyness.com/fable-ii-pub-games#comments</comments>
		<pubDate>Mon, 23 Aug 2010 16:11:04 +0000</pubDate>
		<dc:creator>Rick Kolesar</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://www.heavyness.com/?p=1425</guid>
		<description><![CDATA[Art Management / Tech Artist / Artist Managed the art pipeline and worked closely with developers to keep communication between the teams in sync. Actively contributed in meetings for design, art, and development. Worked closely with developers on special effects, optimization and final design and integration of the menus and UI. Fable II Pub Games]]></description>
			<content:encoded><![CDATA[<p><strong>Art Management / Tech Artist / Artist<br />
</strong></p>
<ul>
<li>Managed the art pipeline and  worked closely with developers to keep communication between the teams  in sync.</li>
<li>Actively  contributed in meetings for design, art, and development.</li>
<li>Worked closely with developers on special effects,  optimization and final design and integration of the menus and UI.</li>
<li>Fable II Pub Games <a href="http://www.xbox.com/en-US/games/f/fable2pubgamesxboxlivearcade/default.htm" target="_blank">info here</a>.</li>
</ul>
<p><a href="http://www.heavyness.com/media/img/pubGamesAll.jpg"><img style="display: inline; border-width: 0px;" src="http://www.heavyness.com/media/img/pubGamesAll.jpg" border="0" alt="" /></a></p>
<p><span style="color: #ffffff;">.</span></p>
<p><a href="http://www.heavyness.com/media/img/pub_games.jpg"><img style="display: inline; border-width: 0px;" src="http://www.heavyness.com/media/img/pub_games.jpg" border="0" alt="" /></a></p>
<p><span style="color: #ffffff;">.</span></p>
<p>2D/3D random dice animation made with Jeff Blazier for the Keystone Pub Game.  Animated in 3ds max, rendered/ported to Flash with Swift3D, hand traced frame by frame in Flash to enable them to be programmatically swapped to make random dice animations.</p>
<p><object style="width: 630px; height: 500px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="630" height="500" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.heavyness.com/media/fla/dice.swf" /><embed style="width: 630px; height: 500px;" type="application/x-shockwave-flash" width="630" height="500" src="http://www.heavyness.com/media/fla/dice.swf"></embed></object></p>
<p><span style="color: #ffffff;">.</span></p>
<p>Switch animation for the Spinnerbox game.</p>
<p><object style="width: 630px; height: 300px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="630" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.heavyness.com/media/fla/switch.swf" /><embed style="width: 630px; height: 300px;" type="application/x-shockwave-flash" width="630" height="300" src="http://www.heavyness.com/media/fla/switch.swf"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.heavyness.com/fable-ii-pub-games/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hop-It</title>
		<link>http://www.heavyness.com/hop-it</link>
		<comments>http://www.heavyness.com/hop-it#comments</comments>
		<pubDate>Mon, 23 Aug 2010 16:10:00 +0000</pubDate>
		<dc:creator>Rick Kolesar</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://www.heavyness.com/?p=1435</guid>
		<description><![CDATA[Artist Art &#38; design (along with Shun Endo) Hop-It game page at MSN]]></description>
			<content:encoded><![CDATA[<p><strong>Artist</strong></p>
<ul>
<li>Art &amp; design (along with Shun Endo)</li>
<li><a href="http://zone.msn.com/en/hopit/default.htm">Hop-It game page at MSN<br />
</a></li>
</ul>
<p><a href="http://www.heavyness.com/media/img/hopit.png"><img style="display: inline; border-width: 0px;" src="http://www.heavyness.com/media/img/hopit.png" border="0" alt="" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.heavyness.com/hop-it/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Collector’s Edition</title>
		<link>http://www.heavyness.com/collectors-edition</link>
		<comments>http://www.heavyness.com/collectors-edition#comments</comments>
		<pubDate>Mon, 23 Aug 2010 16:09:45 +0000</pubDate>
		<dc:creator>Rick Kolesar</dc:creator>
				<category><![CDATA[GameDesign]]></category>

		<guid isPermaLink="false">http://www.heavyness.com/?p=1447</guid>
		<description><![CDATA[Game Design Challenge: Collector’s Edition I placed third in Game Career Guide.com‘s Collector’s Edition challenge.  The task was to “Determine all the materials that will be included in a Collector’s Edition of the game Terminator: Salvation, a game based on the upcoming science-fiction movie” with a budget of $20.  Here is what I came up]]></description>
			<content:encoded><![CDATA[<p><strong>Game Design Challenge: Collector’s Edition</strong></p>
<p>I placed third in <a href="http://www.gamecareerguide.com/">Game Career Guide.com‘s</a> Collector’s Edition challenge.  The task was to “Determine all the materials that will be included in a Collector’s Edition of the game Terminator: Salvation, a game based on the upcoming science-fiction movie” with a budget of $20.  Here is what I came up with…</p>
<p>SEMACODE</p>
<p>With the limit of the Collector’s Edition price being $80, I looked for the cheapest, but ‘coolest’ things to put in the box. The Collector’s Edition already has a making-of DVD in the box, which is a good start, so then I added…</p>
<p>* A futuristic looking metal card key that has some “battle damage” on it and a Semacode on it. When you hold this up to your Xbox360 or PlayStation 3 camera during gameplay, it will grant you easier access to areas (even without the card, these areas are available to players, just harder to get into).<br />
* mp3 download of the main theme from the Terminator movies<br />
* small vinyl toy from Kidrobot of the Model 101 Terminator</p>
<p>I figure the card key is around $1 to mass produce at most, the mp3 would have a 1 time royalty charge, then the cost of bandwidth to download it, and the vinyl toy costing somewhere between $7 and $10 for a custom order of over a half of million or so. Also, the card key would have a 12 digital code printed on it for people who don’t have a camera. I stayed away from custom pieces to keep price down. Now while the vinyl toy and card key is custom, most of those are pre-made and we would just be paying for a new paint/print job.</p>
<p>You can view the results of the challenge <a href="http://www.gamecareerguide.com/features/679/results_from_the_game_design_.php?page=1">here</a>.﻿</p>
]]></content:encoded>
			<wfw:commentRss>http://www.heavyness.com/collectors-edition/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Firefly</title>
		<link>http://www.heavyness.com/firefly</link>
		<comments>http://www.heavyness.com/firefly#comments</comments>
		<pubDate>Mon, 23 Aug 2010 16:07:57 +0000</pubDate>
		<dc:creator>Rick Kolesar</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.heavyness.com/?p=1440</guid>
		<description><![CDATA[Artist Created a proof-of-concept game for the Microsoft Surface team. Rendered the background grass/dirt in 3ds max. .]]></description>
			<content:encoded><![CDATA[<p><strong>Artist</strong></p>
<ul>
<li>Created a proof-of-concept game for the Microsoft Surface team.</li>
<li>Rendered the background grass/dirt in 3ds max.</li>
</ul>
<p><a href="http://www.heavyness.com/media/img/firefly.jpg"><img style="display: inline; border-width: 0px;" src="http://www.heavyness.com/media/img/firefly.jpg" border="0" alt="" /></a></p>
<p><span style="color: #ffffff;">.</span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="630" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/JFapI4PxL9Q?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="630" height="385" src="http://www.youtube.com/v/JFapI4PxL9Q?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.heavyness.com/firefly/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Carbonated Logo</title>
		<link>http://www.heavyness.com/carbonated-logo</link>
		<comments>http://www.heavyness.com/carbonated-logo#comments</comments>
		<pubDate>Mon, 23 Aug 2010 16:05:35 +0000</pubDate>
		<dc:creator>Rick Kolesar</dc:creator>
				<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.heavyness.com/?p=1432</guid>
		<description><![CDATA[Animated the Carbonated Games logo.]]></description>
			<content:encoded><![CDATA[<p>Animated the Carbonated Games logo.</p>
<p><object style="width: 630px; height: 400px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="630" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.heavyness.com/media/fla/carb_logo.swf" /><embed style="width: 630px; height: 400px;" type="application/x-shockwave-flash" width="630" height="400" src="http://www.heavyness.com/media/fla/carb_logo.swf"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.heavyness.com/carbonated-logo/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Reversi</title>
		<link>http://www.heavyness.com/reversi</link>
		<comments>http://www.heavyness.com/reversi#comments</comments>
		<pubDate>Mon, 23 Aug 2010 16:04:58 +0000</pubDate>
		<dc:creator>Rick Kolesar</dc:creator>
				<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.heavyness.com/?p=1445</guid>
		<description><![CDATA[Artist Finished some art and created the flip animations for Reversi. Reversi has been retired from MSN Games.]]></description>
			<content:encoded><![CDATA[<p><strong>Artist</strong></p>
<ul>
<li>Finished some art and created the flip animations for Reversi.</li>
<li>Reversi has been retired from MSN Games.</li>
</ul>
<p><a href="http://www.heavyness.com/media/img/reversi.jpg"><img style="display: inline; border-width: 0px;" src="http://www.heavyness.com/media/img/reversi.jpg" border="0" alt="" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.heavyness.com/reversi/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quarto</title>
		<link>http://www.heavyness.com/quarto</link>
		<comments>http://www.heavyness.com/quarto#comments</comments>
		<pubDate>Mon, 23 Aug 2010 16:03:15 +0000</pubDate>
		<dc:creator>Rick Kolesar</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://www.heavyness.com/?p=1438</guid>
		<description><![CDATA[Artist Created all art for Quarto. UI designed with Rich Rowan to be minimalistic Game retired from MSN Games.]]></description>
			<content:encoded><![CDATA[<p><strong>Artist<br />
</strong></p>
<ul>
<li>Created all art for Quarto.</li>
<li>UI designed with Rich Rowan to be minimalistic</li>
<li>Game retired from MSN Games.</li>
</ul>
<p><a href="http://www.heavyness.com/media/img/quarto.png"><img style="display: inline; border-width: 0px;" src="http://www.heavyness.com/media/img/quarto.png" border="0" alt="" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.heavyness.com/quarto/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hexic HD</title>
		<link>http://www.heavyness.com/hexic-hd</link>
		<comments>http://www.heavyness.com/hexic-hd#comments</comments>
		<pubDate>Mon, 23 Aug 2010 16:02:19 +0000</pubDate>
		<dc:creator>Rick Kolesar</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.heavyness.com/?p=1393</guid>
		<description><![CDATA[. Hexic HD for Xbox 360 LIVE Arcade was the first game I worked on at Carbonated Games. Me, one other artists and a dev ported the web version over to the 360 in about 6 weeks. All art/animation was done in Flash. . Black Pearl and Bomb animations]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.heavyness.com/media/img/hexic00.jpg"><img style="display: inline; border-width: 0px;" title="Hexic HD title" src="http://www.heavyness.com/media/img/hexic00.jpg" border="0" alt="Hexic HD title" /></a></p>
<p><span style="color: #ffffff;">.</span></p>
<p>Hexic HD for Xbox 360 LIVE Arcade was the first game I worked on at Carbonated Games.  Me, one other artists and a dev ported the web version over to the 360 in about 6 weeks.  All art/animation was done in Flash.</p>
<p><a href="http://www.heavyness.com/media/img/hexic00.jpg"><img style="display: inline; border-width: 0px;" title="Hexic HD gameplay" src="http://www.heavyness.com/media/img/hexic01.jpg" border="0" alt="Hexic HD title" width="630" height="354" /></a></p>
<p><span style="color: #ffffff;">.</span></p>
<p>Black Pearl and Bomb animations</p>
<p><a href="http://www.heavyness.com/media/img/hexic00.jpg"><object style="width: 630px; height: 200px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="630" height="200" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.heavyness.com/media/fla/hexic.swf" /><embed style="width: 630px; height: 200px;" type="application/x-shockwave-flash" width="630" height="200" src="http://www.heavyness.com/media/fla/hexic.swf"></embed></object></a></p>
<p><a href="http://www.heavyness.com/media/img/hexic03.png"><img style="display: inline; border-width: 0px;" title="Wallpaper and Gamertiles" src="http://www.heavyness.com/media/img/hexic03.png" border="0" alt="Hexic HD title" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.heavyness.com/hexic-hd/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ballena Seats3D</title>
		<link>http://www.heavyness.com/ballena-seats3d</link>
		<comments>http://www.heavyness.com/ballena-seats3d#comments</comments>
		<pubDate>Mon, 23 Aug 2010 16:01:22 +0000</pubDate>
		<dc:creator>Rick Kolesar</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://www.heavyness.com/?p=1420</guid>
		<description><![CDATA[3D Modeler/Texture Artist Responsible for leading projects and delegating work to artists. Work included modeling and texturing 70,000+ capacity sport arenas with attention on keeping the arena structurally correct. 3D models were then used to view different seat locations in 3D panoramas for customers looking to purchase seats for sporting events. . . .]]></description>
			<content:encoded><![CDATA[<p><strong>3D Modeler/Texture Artist</strong></p>
<ul>
<li>Responsible for leading projects and delegating work to artists.</li>
<li>Work included modeling and texturing 70,000+ capacity sport arenas with  attention on keeping the arena structurally correct.  3D models were  then used to view different seat locations in 3D panoramas for customers  looking to purchase seats for sporting events.</li>
</ul>
<p><a href="http://www.heavyness.com/media/img/seats01.jpg"><img style="display: inline; border-width: 0px;" src="http://www.heavyness.com/media/img/seats01.jpg" border="0" alt="" /></a></p>
<p><span style="color: #ffffff;">.</span></p>
<p><a href="http://www.heavyness.com/media/img/seats02.jpg"><img style="display: inline; border-width: 0px;" src="http://www.heavyness.com/media/img/seats02.jpg" border="0" alt="" /></a></p>
<p><span style="color: #ffffff;">.</span></p>
<p><a href="http://www.heavyness.com/media/img/seats03.jpg"><img style="display: inline; border-width: 0px;" src="http://www.heavyness.com/media/img/seats03.jpg" border="0" alt="" /></a></p>
<p><span style="color: #ffffff;">.</span></p>
<p><a href="http://www.heavyness.com/media/img/seats04.jpg"><img style="display: inline; border-width: 0px;" src="http://www.heavyness.com/media/img/seats04.jpg" border="0" alt="" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.heavyness.com/ballena-seats3d/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sid Meier’s SimGolf</title>
		<link>http://www.heavyness.com/sid-meiers-simgolf</link>
		<comments>http://www.heavyness.com/sid-meiers-simgolf#comments</comments>
		<pubDate>Mon, 23 Aug 2010 16:00:57 +0000</pubDate>
		<dc:creator>Rick Kolesar</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.heavyness.com/?p=1403</guid>
		<description><![CDATA[3D Modeler/Texture Artist Freelanced work Firaxis Games on Sid Meier&#8217;s SimGolf. The game is a 2D, isometric game and these houses are shown on screen at a small size, forcing me to overemphasize their features and textures so they would show up in-game. . . .]]></description>
			<content:encoded><![CDATA[<p><strong>3D Modeler/Texture Artist</strong></p>
<ul>
<li>Freelanced work Firaxis Games on Sid Meier&#8217;s SimGolf.</li>
<li>The game is a 2D, isometric game and these houses are shown on screen at a small size, forcing me to overemphasize their features and textures so they would show up in-game.</li>
</ul>
<p><a href="http://www.heavyness.com/media/img/simgolf01.jpg"><img style="display: inline; border-width: 0px;" src="http://www.heavyness.com/media/img/simgolf01.jpg" border="0" alt="" /></a></p>
<p><span style="color: #ffffff;">.</span></p>
<p><a href="http://www.heavyness.com/media/img/simgolf02.jpg"><img style="display: inline; border-width: 0px;" src="http://www.heavyness.com/media/img/simgolf02.jpg" border="0" alt="" /></a></p>
<p><span style="color: #ffffff;">.</span></p>
<p><a href="http://www.heavyness.com/media/img/simgolf03.jpg"><img style="display: inline; border-width: 0px;" src="http://www.heavyness.com/media/img/simgolf03.jpg" border="0" alt="" /></a></p>
<p><span style="color: #ffffff;">.</span></p>
<p><a href="http://www.heavyness.com/media/img/simgolf04.jpg"><img style="display: inline; border-width: 0px;" src="http://www.heavyness.com/media/img/simgolf04.jpg" border="0" alt="" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.heavyness.com/sid-meiers-simgolf/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
