02.29
So out of no where, the game I worked on for the Microsoft Surface gets mentioned here, here, and over here!

Our dev Dex was asked to make a quick game to help the Surface guys out [to see how people outside of the Surface team like the tools and SDK]. It was a quick concept and me, Shun Endo, Justin Koh spent a little over an hours each to put something together. I did the 3D grass the game takes place on. The game is all about collecting Fireflies in your jar; collect the most of each color and you win.
Now this is just a proof of concept to show off how many points the table can track [4 players x 10 fingers each = 40... and other people can jump in to... so i have no idea how many points it can really track]. While it will probably never be released publicly, it’s nice to see a tech demo/project being shown off i’ve worked on [i've worked on plenty that will never see the light of day].
Once again, it’s almost more awesome to know that I know who worked on something. I just so happened to see this a few days ago and admired the grass, so good job!