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2010
02.02

NO MORE (blog moving)

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Please goto http://www.heavyness.com/ to continue following this blog…

Thanks.

2010
02.01

watch: BattleBlock Theater

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The Behemoth’s 3rd game…

One part Smash Bros, one part classic platformer.  So much going on and it looks so fun!  Can’t wait to play!

http://devblog.thebehemoth.com/?p=2130

2010
01.27

play: gnop

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Be the ball…

gnop

http://bitbattalion.com/games/gnop/

2010
01.25
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Firemint has informed TouchArcade that Flight Control has hit over 2 million in sales over the past 10 months with an average daily sales of 6000. Peak sales were over 30,000/day in late March and reached over 20,000 on Christmas Day 2009.

220440_2

http://toucharcade.com/2010/01/25/flight-control-lands-over-2-million-in-sales/

2010
01.22

play: Continuity

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continuity

http://www.continuitygame.com/

2010
01.14

game.001 prototype’d

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So the wife and I have been throwing around a game idea for a while and I got a simple, Flash prototype up and running.  Very basic, but an user can play the game and now I can test two things…

  1. Is it fun?
  2. Can I make levels for it?

Answer to both, yes (it’s fun to me) and yes.

Next step, better code.  Right now, there is no code saying you beat the level and the user must “manually” do something that should be automatic.  After that, more levels and better art (yeah… I made dev art :)

2010
01.12

Polybius

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The Polybius Experience Re-created [GameSetWatch]

Polybius

A friend of mine knew a guy who saw a kid go crazy after playing Polybius…  Really!  I swear!

2010
01.09

Lego Universe = Awesome

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2010
01.03

RROD #6

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This is our sixth red ring of death we’ve had (we have two Xbox 360s). It red ringed while playing music…

Well, one good thing about all these RROD is that the Xbox 720 (or what ever they name the next system) has to be a rock steady, durable piece of electronics. If not, people aren’t going to trust Microsoft’s next system.

2010
01.02

Top 20 rated Xbox Live Indie

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Top 20 rated Xbox Live Indie Games

US Top 20:

  1. I MAED A GAM3 W1TH Z0MB1ES!!!1
  2. Inside Lacrosse’s CL2010
  3. Arkedo Series – 03 PIXEL!
  4. Miner Dig Deep
  5. Beat Hazard
  6. ezmuze+ Hamst3r edition
  7. ZP2K9
  8. Groov
  9. Kodu Game Lab
  10. Arkedo Series – 01 JUMP!
  11. CarneyVale Showtime
  12. Platypus
  13. The Impossible Game
  14. Solar
  15. Avatar Wave: Snowball Fight
  16. Square Off
  17. Gerbil Physics
  18. Johnny Platform Saves Xmas!
  19. Avatar Drop
  20. Twin Blades

I’ve played CarneyVale Showtime, I MAED A GAM3 W1TH Z0MB1ES!!!1, Arkedo Series – 03 PIXEL! and a handful of others.  The only two I spent money on buying were CarneyVale Showtime and GAM3 W1TH Z0MB1ES.

2009
12.21
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Pseudo-non-linearity is the process in level-design which seeks to preserve the visual actuality of vast, open-ended environments, while simultaneously concealing a largely rigid A to B progression structure in its place. It is inherently an extremely difficult concept to empiricize, precisely because it deals with such a slippery and abstract value as free-will. However, there are certain rules or identifiers which can be followed in helping to locate its presence in any given instance.

Freedom Is Dead, And Why It Doesn’t Matter « One Dimensional Man

2009
12.20

Watch a DVD… the game!

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 kenney

Kenney.nl

2009
12.16
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TIGSource.com has listed their top 10 games for the iPhone.  While Apple likes to brag on how many games they have on their phone, the majority (about 99% of them) really, really, suck.

I would like to add Edge (not available but my favorite…), Beat It!, Space Invaders Infinity Gene, Flight Control, and Doodle Jump.

http://tigsource.com/articles/2009/12/15/10-sweet-iphone-games