Rick Kolesar

This user hasn't shared any biographical information

Homepage: http://www.heavyness.com


Posts by Rick Kolesar

Avatar Gadgets

Animator

Mobile Gaming

Lights|Out

Small mobile game design I’m working on.  Gameplay example videos soon.

Traffic

Another small mobile game design I’m working on.  Gameplay example videos soon.

UNO Rush

UI / Tech Art

  • Optimized art assets, finalized and completed the UI and menus, and inserted the Avatars into UNO Rush.
  • Also worked on the original UNO XBLA game, updating it with Avatars for the launch of Avatars on the Xbox 360 and being one of the first games to have Avatars in-game.
  • UNO Rush game info here.

Fable II Pub Games

Art Management / Tech Artist / Artist

  • Managed the art pipeline and worked closely with developers to keep communication between the teams in sync.
  • Actively contributed in meetings for design, art, and development.
  • Worked closely with developers on special effects, optimization and final design and integration of the menus and UI.
  • Fable II Pub Games info here.

.

.

2D/3D random dice animation made with Jeff Blazier for the Keystone Pub Game.  Animated in 3ds max, rendered/ported to Flash with Swift3D, hand traced frame by frame in Flash to enable them to be programmatically swapped to make random dice animations.

.

Switch animation for the Spinnerbox game.

Hop-It

Artist

Collector’s Edition

Game Design Challenge: Collector’s Edition

I placed third in Game Career Guide.com‘s Collector’s Edition challenge.  The task was to “Determine all the materials that will be included in a Collector’s Edition of the game Terminator: Salvation, a game based on the upcoming science-fiction movie” with a budget of $20.  Here is what I came up with…

SEMACODE

With the limit of the Collector’s Edition price being $80, I looked for the cheapest, but ‘coolest’ things to put in the box. The Collector’s Edition already has a making-of DVD in the box, which is a good start, so then I added…

* A futuristic looking metal card key that has some “battle damage” on it and a Semacode on it. When you hold this up to your Xbox360 or PlayStation 3 camera during gameplay, it will grant you easier access to areas (even without the card, these areas are available to players, just harder to get into).
* mp3 download of the main theme from the Terminator movies
* small vinyl toy from Kidrobot of the Model 101 Terminator

I figure the card key is around $1 to mass produce at most, the mp3 would have a 1 time royalty charge, then the cost of bandwidth to download it, and the vinyl toy costing somewhere between $7 and $10 for a custom order of over a half of million or so. Also, the card key would have a 12 digital code printed on it for people who don’t have a camera. I stayed away from custom pieces to keep price down. Now while the vinyl toy and card key is custom, most of those are pre-made and we would just be paying for a new paint/print job.

You can view the results of the challenge here.

Firefly

Artist

  • Created a proof-of-concept game for the Microsoft Surface team.
  • Rendered the background grass/dirt in 3ds max.

.

Carbonated Logo

Animated the Carbonated Games logo.

Reversi

Artist

  • Finished some art and created the flip animations for Reversi.
  • Reversi has been retired from MSN Games.

Quarto

Artist

  • Created all art for Quarto.
  • UI designed with Rich Rowan to be minimalistic
  • Game retired from MSN Games.

Hexic HD

Hexic HD title

.

Hexic HD for Xbox 360 LIVE Arcade was the first game I worked on at Carbonated Games. Me, one other artists and a dev ported the web version over to the 360 in about 6 weeks. All art/animation was done in Flash.

Hexic HD title

.

Black Pearl and Bomb animations

Hexic HD title

Ballena Seats3D

3D Modeler/Texture Artist

  • Responsible for leading projects and delegating work to artists.
  • Work included modeling and texturing 70,000+ capacity sport arenas with attention on keeping the arena structurally correct. 3D models were then used to view different seat locations in 3D panoramas for customers looking to purchase seats for sporting events.

.

.

.

Sid Meier’s SimGolf

3D Modeler/Texture Artist

  • Freelanced work Firaxis Games on Sid Meier’s SimGolf.
  • The game is a 2D, isometric game and these houses are shown on screen at a small size, forcing me to overemphasize their features and textures so they would show up in-game.

.

.

.