read: Truth in Game Design
Feb 4th
Former co-worker wrote up a nice article over at Gamasutra about… well, Truth in Game Design…
http://www.gamasutra.com/view/feature/4263/truth_in_game_design.php
mind: the dust
Feb 3rd
I’m merging my portfolio and my blog into one site and getting a fresh theme on it. Don’t mind it if things are kind of a messy and unorganized for a bit.
watch: BattleBlock Theater
Feb 1st
The Behemoth’s 3rd game…
One part Smash Bros, one part classic platformer. So much going on and it looks so fun! Can’t wait to play!
damn! Flight Control = $2 million
Jan 25th
Firemint has informed TouchArcade that Flight Control has hit over 2 million in sales over the past 10 months with an average daily sales of 6000. Peak sales were over 30,000/day in late March and reached over 20,000 on Christmas Day 2009.
http://toucharcade.com/2010/01/25/flight-control-lands-over-2-million-in-sales/
game.001 prototype'd
Jan 14th
So the wife and I have been throwing around a game idea for a while and I got a simple, Flash prototype up and running. Very basic, but an user can play the game and now I can test two things…
- Is it fun?
- Can I make levels for it?
Answer to both, yes (it’s fun to me) and yes.
Next step, better code. Right now, there is no code saying you beat the level and the user must “manually” do something that should be automatic. After that, more levels and better art (yeah… I made dev art
Polybius
Jan 12th
The Polybius Experience Re-created [GameSetWatch]
A friend of mine knew a guy who saw a kid go crazy after playing Polybius… Really! I swear!
RROD #6
Jan 3rd
This is our sixth red ring of death we’ve had (we have two Xbox 360s). It red ringed while playing music…
Well, one good thing about all these RROD is that the Xbox 720 (or what ever they name the next system) has to be a rock steady, durable piece of electronics. If not, people aren’t going to trust Microsoft’s next system.
Top 20 rated Xbox Live Indie
Jan 2nd
Top 20 rated Xbox Live Indie Games
US Top 20:
- I MAED A GAM3 W1TH Z0MB1ES!!!1
- Inside Lacrosse’s CL2010
- Arkedo Series – 03 PIXEL!
- Miner Dig Deep
- Beat Hazard
- ezmuze+ Hamst3r edition
- ZP2K9
- Groov
- Kodu Game Lab
- Arkedo Series – 01 JUMP!
- CarneyVale Showtime
- Platypus
- The Impossible Game
- Solar
- Avatar Wave: Snowball Fight
- Square Off
- Gerbil Physics
- Johnny Platform Saves Xmas!
- Avatar Drop
- Twin Blades
I’ve played CarneyVale Showtime, I MAED A GAM3 W1TH Z0MB1ES!!!1, Arkedo Series – 03 PIXEL! and a handful of others. The only two I spent money on buying were CarneyVale Showtime and GAM3 W1TH Z0MB1ES.
Freedom Is Dead, And Why It Doesn’t Matter (One Dimensional Man)
Dec 21st
Pseudo-non-linearity is the process in level-design which seeks to preserve the visual actuality of vast, open-ended environments, while simultaneously concealing a largely rigid A to B progression structure in its place. It is inherently an extremely difficult concept to empiricize, precisely because it deals with such a slippery and abstract value as free-will. However, there are certain rules or identifiers which can be followed in helping to locate its presence in any given instance.
Freedom Is Dead, And Why It Doesn’t Matter « One Dimensional Man


